About This GameWelcome to your new line of work, pilot.TUNNEL DIVERS is an online free to play action game featuring futuristic space fighters that are specialized in destroying hordes of robots in enclosed spaces. With plenty of ships and weapons, claustrophobia won't be the most dangerous thing in the tunnels. TUNNEL DIVERS is free to play and has no pay-to-win attached. Play online with your friends and against other pilots without feeling disadvantaged because you didn't pay for any DLC. The only one who should be paying are the suits from TAC-CORP! TUNNEL DIVERS is a lightning fast twin stick shooter, you need to keep your ship on the move while combating hordes of robots or enemy players. Only those with the best reflexes and aim can come out as the top pilot. Play cooperatively with your friends in Gauntlet, run the flag in Capture the Flag or just slaughter your enemies in Dogfight mode. More game modes on the way. Looking for a challenge? Experience a fully designed single player campaign, with 20 unique hand-made missions and 4 different boss fights. With full ship loadout customization, you can spec your ship to speedrun each mission, or to barely scrap by passing the extra challenging superior performance review. Vaporize your enemies with powerful weaponry, from long range laser guns to destructive miniature nuclear bombs. Completely customize how your ship of choice is loaded out with weapons and special modules that can give you an edge in a fight. Earn money by completing matches and unlock more and more equipment. Whether it's a single player mission made by a friend or a competitive multiplayer map made by a stranger, Workshop implementation allows you join matches with player made maps, even if you haven't downloaded the files yourself yet. Enjoy the musical talent of Gergely Kovács, who composed a full soundtrack for the game. 1075eedd30
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tunnel divers. tunnel diversion. diversified tunnel doors. diversion tunnel plugging. tunnel divers steam. diversion tunnel construction. fait divers tunnel sous la manche. diversified tunnel shutters. diversion tunnel design. tunnel divers gameplay. diversion tunnel hydraulic design. tunnel diversion dam For early acsecies, lot's of things to do. can't wait for a bigger mutiplayer base, campain, and so forth. Thanks Spasman for this and Boring Man. Strictly F2P title again that offers fast pace combat with different playing styles from everyone! VIP Access Free Weekend (Until 1/16):
Dev log. Reminder: Gather tommorrow at 1:00PM MST:
I humbly ask that you play TD with me tommorrow at 1PM MST. I need a good amount of players to check if the server doesn't have a memory leak anymore. You can convert the time to your timezone here[www.google.com] . TUNNEL DIVERS v0.8.2 is now available + Gather is coming:
Dev Log. Early Access Dev Log #2:
This weekend I started making a new game mode called Tunnel Ball. If you've seen the gif, you probably already know what it's like. Here it is: https://i.imgur.com/jvQhRB4.gifv If you're not entirely clear, don't worry I'll explain how it'll work. In Tunnel Ball, the objective is to get the green ball into the enemy's goal. You can focus on trying to keep enemies off the ball by fighting them, or getting hte ball into the goal yourself. You can shoot the ball and bump into it to make it move. For the map editor, I could've made some boring goal objects that had 1 purpose, but instead I made a trigger area specifically for the tunnel ball, and if a ball enters those trigger areas they can enable logic gates. I made a "Score Goal" logic gate you can attach to it for a typical Tunnel Ball map, but with this trigger area you can also use tunnel balls in Mission maps for puzzles and stuff. My main concern with this mode will be lag obviously, I've tested a bit with a poor network environment and hitting the ball around can be.. unsatisfying since it will have a delay. It works well obviously when you have a healthy connection to the server, but that's not always the case with actual players. There will also be one more game mode on the way, which will similar to Survival mode. You'll be able to play it in single player and with co-op. That's all I'll tease about that for now. I'll also try to add more weapons/ships/modules along the way, but I'm not going to force it if I don't have any good ideas. I appreciate everyones weapon/item ideas but I'm a bit weird with that sort of feedback because it feels like I'm "stealing" the idea from the player. But I dunno keep em coming because maybe it'll spark something more original for me. I think we're getting closer to release, as after all of that, I'll only need to finish the campaign. That itself will take a while, especially since my creativity for single player levels is pretty dull. I would like to add an rcon system for servers before release, but I think I should release, test for networking problems and then add it otherwise it'll just make the networking headache worse. If you remember, I made a post about the lack of players, but I deleted it because I suppose I was too forthcoming about it. I'd still like to addendum here about it, so like I said before an Early Access release isn't a full Steam release since you don't get on the front page. On actual release day, it will show up on the front page of the store and that should bring in a crowd (hopefully). That's all from me, thanks for your continued support. -S. Tunnel Divers Gather - This Sunday (2/11): Hi, I'd like to make a gather for this sunday. If you don't know what that is, its when our small playerbase gets together to playtest the game. I would like to schedule it Sunday, 12PM MST time. Google can convert time zones for you.[www.google.com] I'll post another announcement when I'm about to play. - Spasman
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